Monday, 6 February 2012

11. Settings and Scenarios

The game is set in the player's laboratory which will be in a cell shaded, 2D Isometric style. The laboratory will be fully customisable using a special supplier that the player will have access to, and they can spend their in game money on new machinery, different coloured machinery, coloured floor tiles and wall paint, and several themed decorations. This will also encourage players to buy in game money using real money, because they will be able to have access to better and more efficient items.


Screenshot of the player's Laboratory
Using the digital world map screen, the player will be able to select which location to go to and will be instantly transported there.

World Map Screen

The different scenes within the world will be a different style from the laboratory to differentiate between the different locations. They will consist of a static scene that the player can walk around within a limited space. They can click on different objects and features to pull up interactivity options and information. There will also be people in these levels that the player can talk to and try and convince them to change to a non carbon based energy source. Eg: a school on a tropical island could have a solar panel to provide electricity, because it is in a very sunny place. 

A Disaster Scene where the player can visit and interact with the objects there

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