This game will be very
easy to market to an audience who are conscious about the environment and
climate change. With the topic being so popular currently, it is getting a
large amount of media attention and so hopefully this will help to market the
game itself.
A perfect way to market
this game would be to use ‘sustainable marketing’, because this ties in with
the theme of the game. This means using recycled materials wherever possible, and using alternative energy resources during production of the final product. (Sustainable Marketing, 2012)
This
game would also be a good game to play in schools, to teach children about
climate change. A separate stand-alone game could be made so that it can be
used in schools without them having to use a social network.
The game could also be
marketed using grants or features from different companies and charities which
focus on climate change. Charities such as ‘Stop Climate Chaos Coalition’ and
‘Friends of the Earth’ might be very interested in the idea of a game promoting
climate change education, and so they may feature it on their websites, or
recommend it to their members. They may even sponsor the game to have their
logos put onto it, and to claim some of the profits of the game as donations to
their causes. (SCCC 2012) (Friends of the Earth
2012)
One
of the biggest ways of marketing this game would be on the social networking
site that it is hosted on. The game will have access to its player’s list of
friends, and it can send out invitations to play through this. It can also be
promoted by asking if the player wants to ‘share’ their achievements with their
social networking friends, with a link to the game so that more people will
play. A final way of marketing this game would be the option to earn in game
rewards by recruiting friends. The player will have the option to invite their
friends to the game. The more of their friends who join the game, the more
rewards the player will get.
The
game’s release could be timed to coincide with a major climate change event.
The United Nations hold a Climate Change conference every year, with a
different country hosting it every year. The game could be released alongside
the conference, so that the game will complement the media stories about the
event. Last year the conference discussed ways of limiting carbon emissions, and
agreed that the strategy was going to be finalised and released in 2015 - for
it to be taken into effect by 2020 (The Guardian, 2011). If the game is
released alongside the carbon emissions plan, it can help people to understand
why we need this plan, and it will teach them how to reduce their own carbon
emissions.
There
are other significant days in the year where the game can be released, such as;
Climate Week (12th to 18th March), Earth Day (22nd
April), World Environment Day (5th June), World Oceans Day (8th
June) and Global Wind Day (15th June). All of these days can be used
to draw attention to the game, because the game contains enough relevant
content to link to all these days.
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