The new Broad Game Description is vastly improved from the initial draft that I produced (see below for the old version). The new one describes what my game is about more effectively.
The game begins with a scientific
laboratory, where the player will be based. There are many high-tech
machines and computers which will be useful throughout the game.
This laboratory will act as the main
hub, and join all the different sections of the game together. The player will
be able to access different options and help menus from this hub, and use it to
solve the problems posed as the game progresses.
The game screen will be overlaid with
information which will look like a live news feed (see Look and Feel for
examples) and it will display current climate news in the media using an RSS
feed (RSS Tutorial, 2012). If there is no current media relevant, the game
will use information from previous climate events, such as the Japanese
Earthquake and the Tsunami in Thailand ,
until new news becomes available. The game is a live game, so everyone will
play the same thing as it is happening, and the game will be kept updated to be
relevant to the current media.
Natural disasters which will be covered include;
floods, tornadoes, hurricanes, volcanic eruptions, earthquakes, heat waves, landslides and tsunamis.
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| Illustrations to show natural disasters: Left to right - tsunami, tornado, typhoon, volcanic eruption and earthquake. |
The player will receive these reports and choose to
act upon them. When they want to help out and do something about it, the game
will take them to the area where the disaster is going to happen so that they
can take a look. Because the game is a point and click game, they can click on
certain things around the area to find out more information, and collect
objects that they think might be useful. When they are finished here, they can
travel back to the laboratory and use this information and the objects to
decide what to do.
The player will have several different options to
select from; clicking the correct one first will reward more points towards the
game. If they get it right and avert the disaster they will earn an award which
they can share with their friends on social networking sites.
![]() |
| Image shows how the player can click on objects to find out more information |
![]() |
| News feed overlay, telling the player live and relevant information |
The laboratory will also be customisable. The player
will earn money for every successfully completed challenge, which they can
spend to buy upgraded machinery and decorations for their laboratory. More of
this in game money can be bought by the player with real money too, with a
suggestion that some of it be donated to charity.
![]() |
| Another screenshot of a disaster in progress |
![]() |
| This is how the game would look on a social networking site |
(old version)
The
climate is changing and people are worrying about the future. There are
typhoons everywhere and floods are devastating coastal areas. The player is in
control of a scientist who is trying to develop new technology in order to stop
this climate change and to stabilise the world’s weather patterns before more
chaos happens.
This
is an interactive story, where the player’s choices will directly influence the
outcome. Their decisions could save, or destroy the world. It will operate like
a point and click game, and will include interesting and engaging information.
Replay-ability:
There are lots of outcomes to consider, and so people can restart the game and
have a completely different experience than their last play through.
Live
updates: As subjects trend in the media, the game can have updates and
expansions to keep people interested, for example; another topic the game could
cover are the increase in earthquakes around the world (This year there was Japan , New Zealand
and Turkey )





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