Monday, 6 February 2012

14. Marketing

This game will be very easy to market to an audience who are conscious about the environment and climate change. With the topic being so popular currently, it is getting a large amount of media attention and so hopefully this will help to market the game itself.

A perfect way to market this game would be to use ‘sustainable marketing’, because this ties in with the theme of the game. This means using recycled materials wherever possible, and using alternative energy resources during production of the final product. (Sustainable Marketing, 2012)

This game would also be a good game to play in schools, to teach children about climate change. A separate stand-alone game could be made so that it can be used in schools without them having to use a social network.
The game could also be marketed using grants or features from different companies and charities which focus on climate change. Charities such as ‘Stop Climate Chaos Coalition’ and ‘Friends of the Earth’ might be very interested in the idea of a game promoting climate change education, and so they may feature it on their websites, or recommend it to their members. They may even sponsor the game to have their logos put onto it, and to claim some of the profits of the game as donations to their causes. (SCCC 2012) (Friends of the Earth 2012)

One of the biggest ways of marketing this game would be on the social networking site that it is hosted on. The game will have access to its player’s list of friends, and it can send out invitations to play through this. It can also be promoted by asking if the player wants to ‘share’ their achievements with their social networking friends, with a link to the game so that more people will play. A final way of marketing this game would be the option to earn in game rewards by recruiting friends. The player will have the option to invite their friends to the game. The more of their friends who join the game, the more rewards the player will get.


(Stop Climate Change Coalition, 2012)

(Friends of the Earth, 2012)


How ‘Castleville’ by Zynga markets via social networking (Facebook 2012)


The game’s release could be timed to coincide with a major climate change event. The United Nations hold a Climate Change conference every year, with a different country hosting it every year. The game could be released alongside the conference, so that the game will complement the media stories about the event. Last year the conference discussed ways of limiting carbon emissions, and agreed that the strategy was going to be finalised and released in 2015 - for it to be taken into effect by 2020 (The Guardian, 2011). If the game is released alongside the carbon emissions plan, it can help people to understand why we need this plan, and it will teach them how to reduce their own carbon emissions.

There are other significant days in the year where the game can be released, such as; Climate Week (12th to 18th March), Earth Day (22nd April), World Environment Day (5th June), World Oceans Day (8th June) and Global Wind Day (15th June). All of these days can be used to draw attention to the game, because the game contains enough relevant content to link to all these days. 

Climate Change Conference Logo (United Nations, 2012)

World Environment Day Logo (United Nations, 2012)


13. Unique Selling Points and Exciting Game Play Features

I had to change the Unique Selling Points and Game Play Features Section to a more concise, bullet pointed version. It was pointed out in a feedback session that this section should not be wordy, and it should be more straight to the point - so I changed it accordingly.

·         Advertising climate change

·         It is a trending topic in the media currently

·         Raises money for charities

·         Will appeal to people’s good ethics

·         Unique art style

·         Fully customisable main area will let people tailor their game

·         The first game to integrate News and RSS feeds, letting the player respond to current events as they happen

·         The game will have regular updates to keep it relevant


Artwork from the game

(old version)


 This game will advertise climate change and natural disasters. It is a really popular topic in the media currently, and climate change has the potential to affect everyone in the world at some point.



The idea of raising money for charities that help out with the aftermath of natural disasters, such as the Red Cross, will appeal to people and the ethical concept may persuade more people to play a game that they might not have considered playing before.

Combining this idea with a unique art style and a fully customisable main area will greatly appeal to the public who use games on social networks. the customisable aspect of the game lets them create themselves within the game, in their own special area - which will be different from anybody else's in the game.

This game is the first game to integrate news feeds and RSS feeds into a game, which then lets the players directly respond to current events and it lets them feel like they are taking part in the cause, rather than just watching from a distance.

12. Game Mechanics

In the laboratory:

1. The player must use the laboratory machines to conduct experiments. This will unlock new machinery and options for solving natural disaster problems.

2. The player will use the digital world map (purchasable from the supplier store) to move between the different levels of the game.

3. The player can use the supplier store to purchase upgrades for the in game items in order to improve the game experience and progress through the game.

Using the Laboratory to experiment

Using the Digital World Map to navigate


The Natural Disaster Levels:

4. During the natural disaster levels, the player will be able to interact with the surrounding objects to produce a positive outcome.

5. The player will be able to interact with people in these levels and use a multiple choice option to persuade them to help stop climate change.

6. There will be certain collectibles that will help the player to complete challenges once the entire collection is complete. They can use social networks for this and ask their friends to gift certain items to them to help complete these collections.

Multiple Choice Menu



11. Settings and Scenarios

The game is set in the player's laboratory which will be in a cell shaded, 2D Isometric style. The laboratory will be fully customisable using a special supplier that the player will have access to, and they can spend their in game money on new machinery, different coloured machinery, coloured floor tiles and wall paint, and several themed decorations. This will also encourage players to buy in game money using real money, because they will be able to have access to better and more efficient items.


Screenshot of the player's Laboratory
Using the digital world map screen, the player will be able to select which location to go to and will be instantly transported there.

World Map Screen

The different scenes within the world will be a different style from the laboratory to differentiate between the different locations. They will consist of a static scene that the player can walk around within a limited space. They can click on different objects and features to pull up interactivity options and information. There will also be people in these levels that the player can talk to and try and convince them to change to a non carbon based energy source. Eg: a school on a tropical island could have a solar panel to provide electricity, because it is in a very sunny place. 

A Disaster Scene where the player can visit and interact with the objects there

10. Non Player Characters


Name: Maximilian Gove

Role: Antagonist

Description: An adult male in a sharp suit, who looks rather suspicious. He has slicked back hair and a sly attitude; he is used to getting his own way and doing what he wants. He is a government official who is making a lot of money by accepting bribes from companies who are polluting more than they should be. Because of the new climate change plans proposed by the protagonist, Max is very upset that he can’t take any more bribes… And in turn the companies are very upset that they cannot get away with as much as they had before (which is very bad for business).

Max will try and thwart the attempts of the protagonist at every step of the way because it is in his best interests to get the protagonist’s operation shut down.




Name: (group) The United Nations

Role: International Peace and Security

Description: The United Nations was formed after the Second World War and there are currently 51 countries represented by it. In their charter they state that they are committed to "maintaining international peace and security, developing friendly relations among nations and promoting social progress, better living standards and human rights." (United Nations, 2012)
Within this game they will be responsible for humanitarian efforts in the aftermath of natural disasters, and they will meet and discuss upcoming threats so that the player can act and respond to them.





Name: Country Residents

Role: Supporting Characters

Description: At each location, there will be people who need the help of the main character. They will have appropriate looks and nationalities to fit in with their home country (for example, the player will talk to a Japanese person if they are investigating the Japanese earthquake in Japan). 


These characters will want advice from the main character so that they can help make the world a better place and stop the natural disasters from happening. They also need advice about how climate change is affecting the world, and the direct consequences their actions are causing when they ignore the issue.



9. Main Character

The main character is the player. They play as a scientist whose speciality is climate change and the ecosystem.

The player will give their main character a nickname, or they can choose to use their name from their social networking profile. 

Name: Male Scientist/ or Female Scientist
Role: Main protagonist
Personality: Hopefully the player will project their own personality onto the protagonist as they play, but the default personality is that of a helpful person who cares about other people, and they want to use their skills and knowledge for the good of the world.


Every character will be a human adult wearing a lab coat. 
There will be several different customisation options to choose from.





The ability to customise their character is intended to make people associate more with the game. If they can play as themselves in the game, they will have a higher emotional stake in how well or often they play the game. The social networking capabilities also allow players to compete with their friends.


Customisation Options

Here are some examples of my initial development work to decide on the customisation options for the main character:




  

8. Story Description

I have elaborated much more on the Story Description. The game needed a better explanation so that people could understand how it works. Making changes myself and responding to feedback helped me to expand it and make it more coherent.

You are a scientist, at the top of your field. You have been researching climate change for many years now and you know something is going to go terribly wrong…

You sit and watch in horror as a Tsunami destroys parts of Thailand in 2004, and then the earthquakes in Japan and Turkey in 2011 – not to mention the increasing number of tornadoes and storms in America which are killing hundreds of people on a yearly basis (Reuters, 2011)

As you watch the weather get worse and worse every year, you realise that something has to be done about it. An emergency meeting is needed with the UN in order to stop the climate change right now – or else increasing numbers of people are going to die every year because of the terrible storms and earthquakes that are happening.

The UN do seem just as concerned as you are about it, and because you are one of the leading scientists in climate change, they ask you and other people (the other people being your friends playing the same game on the social networking site) to put together some theories to prevent the disasters from occurring. These theories are put together back at the laboratory using the sophisticated machinery which is there. A multiple choice system will allow you to select a correct theory, which you can then share with your friends on a social network to help them out; otherwise you and your friends can gift clues to each other every day that you play.

You journey back to the laboratory with a worried expression, and begin to analyse the situation. You need to travel to the areas that are about to be affected and gather research to try and stop the disasters, or at least to try and mitigate the damage.

Whilst travelling you realise that many people living in the affected areas have developed bad habits which are damaging to the eco system, and most people are incredibly uneducated in the subject of climate change. You must work with them to come up with a plausible answer to the problem, such as building coastal defences, or reinforcing people’s homes to withstand storms, or at the very least providing a safe place where people can shelter. You could also suggest to people that installing renewable energy sources will help the climate in the long run, such as getting solar panels on the roof of their house, or by installing a wind turbine. This will reduce the world’s reliance on carbon based energy.

After each task you return to your laboratory satisfied that you have done a good job, but knowing full well that the job isn’t over yet…


Game Screenshot One - Natural Disaster

Game Screenshot Two - Locations on Map

Game Screenshot Three - Part of the Customisable Laboratory




(Changed paragraph after feedback) The UN do seem just as concerned as you are about it, and because you are one of the leading scientists in climate change, they ask you and other people (the other people being your friends playing the same game on the social networking site) to put together some theories to prevent the disasters from occurring. 


(More feedback - What happens to these ideas? - Addressed in the new version of the Story Description.

(old version)

The story will focus around a scientist who is at the top of his field. He is a specialist on climate change and he has been called upon to help the governments of the world stop disastrous climate change.


 - Use the laboratory to innovate new technology and solutions to climate change.

- Go out on field trips to places that are currently experiencing natural disasters.
- Advise the authorities on what to do
- The game will respond to current day issues and troubles.